getOutputNameByFamilyAndLangId(const std::string &familyName, LangId langId) const | OutputSet | |
hasOutput(const std::string &outputName) const | OutputSet | |
isValidFamilyName(LangId langId, const std::string &familyName) const | OutputSet | |
OutputSet() | OutputSet | [inline] |
preparePlayerCommand(const std::string &outputName, PlayerType playerType, const TextItem &textItem) const | OutputSet | |
prepareSynthCommand(const std::string &outputName, const TextItem &textItem) const | OutputSet | |
prepareText(const std::string &outputName, const TextItem &textItem) const | OutputSet | |
reinit(const OutputList &outputs) | OutputSet | |
~OutputSet() | OutputSet | [inline, virtual] |